I’m a systems-oriented programmer who enjoys building tools and designing the underlying architecture that powers games. I’m currently studying Game Programming at Future Games in Stockholm, specializing in Engine Programming.

Over the past five years, I’ve contributed to more than 20 game projects using C++ and C# in Unreal Engine and Unity. My work spans both gameplay systems and development tools. I have designed modular, high-performance gameplay systems, as well as built tools that enhance productivity, improve iteration speed, and support efficient game development pipelines.